A Traditional Adventure Spanning 3 Worlds! The Dragon Quest phenomenon continues in this epic journey: Dragon Quest VI: Realms of Revelation! The Real world, the Dream world, and the mysterious Dread Realm are yours to explore as you confront the many problems caused by the evil Murdaw and take on several other challenges as well. ~ Choose How to Defeat Your Enemies, Even…With Your Enemies?! Will you become a Priest, a Paladin, or maybe a Merchant? Choose from 9 different starting classes—and unlock many others—in the return of Alltrades Abbey. As you upgrade your classes each character will gain exciting new spells and abilities. As your number of companions expands, you’ll even get help from some familiar faces—MONSTERS! Choose your favorite type of slime to take with you, or even bring a Hacksaurus! ~ See the Return of Classic and Compelling Foes! Some familiar faces have returned to stand in your way! From the Slime, to the Mud Mannequin, to the Canni-box, many classic foes are back to try and stop you from reaching the Dread Fiend. There are also some other faces in the mix like the Mottle Slime and the Jumping Jackal. ~ The Final Chapter in the Zenithian Saga! The final chapter of the Zenithian Saga is finally here–the long awaited sequel to Dragon Quest IV and V! Will these heroes have the strength and courage of the heroes before them? Will they be able to save the worlds from the Dread Fiend?
Dragon Quest VI: Realms of Revelation is a single player turn-based Role-Playing Game (RPG) for play on Nintendo DS and DSi. The final release in a trilogy of Dragon Quest games originally developed for console play and later remade for the Nintendo DS, Dragon Quest VI: Realms of Revelation allows players to assemble their own party of comrades, assume different character classes and develop their abilities in combat, abilities with magic and with items found throughout the game’s different explorable worlds. Additional features include: improved graphics, mini-game play options and more.
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Traditional RPG Adventure Spanning 3 Worlds
15 years after its initial console release in Japan, the final chapter in the popular Dragon Quest Zenithia saga and sequel to Dragon Quest IV and Dragon Quest V is remade for DS players in North America in Dragon Quest VI: Realms of Revelation. In this epic journey the Real world, the Dream world and the mysterious Dread Realm are yours to explore as you and your allies regain your lost memories, realize your physical and magical powers and abilities and use them to confront the many problems caused by the evil Murdaw, in an attempt to save your world.
Gameplay
Dragon Quest VI: Realms of Revelation like other releases in the series is a single player turn-based RPG featuring random battles and a deep character class system. Action revolves around the adventures, general combat and boss battles faced by the player’s hero and comrades that the hero adds to his party in his travels throughout the various worlds/realms present in the game. Success in these endeavors drives the game’s story forward, allows for the accumulation of experience points, mastery of initially available character classes, access to additional classes and exciting new spells and abilities. Success against certain enemies also allows for the co-opting of their strength as they are persuaded to join the cause of the quest. Additional features include: “Wagon” functionality that allows the player to retain acquired characters until the player chooses to swap them out for any of the currently played characters, improved graphics, Slime Arena and other mini-games and more.
Key Game Features
- Experience the final chapter of the Zenithian Saga on your DS – the long awaited sequel to Dragon Quest IV and V
- Choose from nine different starting classes and unlock many others in the return of Alltrades Abbey
- As you upgrade your classes each character will gain exciting new spells and abilities
- Defeat the monsters that stand against you and you may even gain the reward of their allegiance
- Choose your favorite type of slime to take with you, or even bring a Hacksaurus
- From the Slime, to the Mud Mannequin, to the Canni-box, many classic foes are back to try and stop you from reaching the Dread Fiend
Additional Screenshots
Party oriented combat.
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Improved graphics.
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Mini-game options.
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Classics RPG play mechanics.
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- Features -
- Experience the final chapter of the Zenithian Saga on your DS – the long awaited sequel to Dragon Quest IV and V
- Choose from nine different starting classes and unlock many others in the return of Alltrades Abbey
- As you upgrade your classes each character will gain exciting new spells and abilities
- Defeat the monsters that stand against you and you may even gain the reward of their allegiance
List Price: $ 34.99
Price: $ 21.95


At long last… a full review of Dragon Quest 6 DS,
Dragon Quest games used to be called “Dragon Warrior” in the United states. I was one of the people to have played the original Dragon Warrior for the Nintendo Entertainment System (NES). This was just the beginning, as eight more games have followed in the series, as well as many spin-offs. Dragon Quest 6 was originally released for the Super Famicom (The equivalent of the U.S. Super Nintendo), and was never localized for the U.S… until now with this re-release.
If you have played any Dragon Quest game before, you will know exactly what to do. You explore towns, talk to everyone you see, explore dungeons, battle monsters, earn lots of loot, get stronger, and repeat the process. Usually, the game will point you in the right direction in the major story events. The story progresses in a linear fashion for the most part, and even the world maps are designed to be somewhat restrictive to a linear path. This is typical of Dragon Quest games since the third installment. To advance, you will often need to go between the two worlds in much the same way as “The Legend of Zelda: a Link to the Past”. If something exists in one world, they will likely have a similar counterpart in the other world.
Battles are identical to any other Dragon Warrior or Dragon Quest game since the second; you can Attack, use your character’s skills, use items, defend, or try to run away. They are all turn-based, which means you can plan ahead for the boss battles (and you will certainly need to plan these out). In fact, the battle system is identical to the other two Dragon Quest remakes on the DS.
As far as the depth of the game, there are two huge worlds to explore, tons of items, a great skill-learning system with over 15 jobs, and a load of mini-games that can possibly lead to you getting the best items in the game. With so many mysteries to solve in both worlds, it’s no wonder this game has the sub-title “Realms of Revelation”. If you are a fan of role-playing games, Dragon Quest games, or even science fiction, you will probably like this game. I would certainly recommend this game.
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|Dragon Quest 6: Where two worlds are greater than one,
Occasionally, it’s nice to escape from the industrialized world. Some people do this through camping. Others kick a ball across an empty field. Those who like to experience an idyllic fantasy play Dragon Quest. On February 14, the latter group’s dream was fulfilled, as the only Dragon Quest never to reach America, Dragon Quest 6, arrived in American retail stores.
Dragon Quest 6 isn’t just special for being the last Dragon Quest to arrive – it’s also a part of what many consider to be the golden age of RPGs: the 16-bit era. The SNES was home to legendary titles such as Chrono Trigger, Earthbound, and Final Fantasy 6, but only Japan experienced Dragon Quest 6.
Unfortunately, these classics are not Dragon Quest 6′s only adversaries. It also faces fifteen years of technological and mechanical advancements in the video game industry. People who’re already Dragon Quest fans likely won’t care, as they often admire the series’ simplicity, but other individuals may be averse to spending $35 on a 15-year-old game with minimal graphical and gameplay improvements.
If we pretend that it’s 1995, would Dragon Quest 6 be considered amazing? Well, if one is to consider its storytelling alone, no. Dragon Quest 4 and 5 were critically lauded for being storytelling innovators. The former introduced a scenario system that allowed players to follow the lives of individual characters, while the latter put the player in the role of a hero who initially shadowed his father and eventually raised a family of his own. Instead of attempting another new storytelling method, Dragon Quest 6 puts the player on a guided quest for the game’s initial hours then becomes a game of exploration – much like the original Dragon Quest.
Unlike the first Dragon Quest, however, the player journeys through two massive worlds with other party members (some optional) whom will chat with you when requested. Once you stumble upon the Dream World, you’ll go back and forth between these realms, much like in A Link to The Past.
As with its story, Dragon Quest 6′s battle system is more of an evolution than a revolution. Every few steps, you’ll transition to another realm where only your enemies and text menus are visible. The backgrounds are composed of muddy 3D textures, while your foes are charming 2D sprites with simple animations. Each of your characters has different skills and statistics, which will change over time as you battle.
Unlike prior Dragon Quest games (DQ3 excluded), you’ll eventually be able to assign your characters classes such as Warrior or Mage. Your party members don’t begin as blank slates, so some are better suited for particular classes. The jobs and their skill-sets are thoroughly explained, so choosing classes isn’t difficult as long as you have an ultimate goal in mind. It’s especially important to plan ahead, as there are three tiers of classes. This accessible job system is one of the best aspects of Dragon Quest 6, but it did create a sense of déjà vu, as many of the game’s abilities are from former Dragon Quest titles.
Dragon Quest 6′s musical score left me with a similar impression. Many of its tunes are from prior Dragon Quest titles or feel so similar that they are practically indistinguishable from Koichi Sugiyama’s previous works. The lack of variety in Dragon Quest 6′s musical score is disappointing, as other RPGs from the 16-bit era had much larger (and more diverse) musical selections.
If you enjoy exploring massive worlds at your own pace, Dragon Quest 6 is an excellent buy. It’s linear to a certain extent in that completion of particular events is necessary before new areas become accessible, but there are also many times in which you’ll be able to choose which region to explore first.
Personally, I didn’t mind all the aimless wandering, but having access to aerial transportation earlier or a lower random encounter rate would have expedited the process. A better map system with named locations also would have shaved some filler hours off my game time.
Finding a suitable destination was difficult at times, but Dragon Quest 6′s final area was even more frustrating. Prior to this dungeon, I was able to defeat bosses and enemies with ease by picking suitable job classes and using appropriate battle tactics, but the final boss was unreasonably difficult.
Challenging final bosses generally don’t bother me as long as strategy and dexterity are involved, but these were only difficult because I was under-leveled. In order to defeat my arch nemesis, I had to spend a few hours fighting enemies who awarded me with a paltry level of experience. Cheap final bosses have long been a part of Dragon Quest, but a little end-of-game balancing would have made for a more enjoyable experience.
If you’re in the market for a 35-hour adventure that is heavy on random…
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|Still Fun After So Long,
By now when it comes to Dragon Quest–the DS remakes in particular–we should know what to expect. Dragon Quest VI, much like Dragon Quest V was never released outside of Japan. Instead it stayed there and, like every other game in the series, became a ridiculous sensation, besting much of its competition. There’s nothing Dragon Quest VI throws at you that you haven’t seen before. The basic structure of Dragon Quest has often been why the series has been such a staple in Japan, and a part of the reason it’s hardly done anything to change. This has caused Dragon Quest to have a bit of contention with western gamers. And true enough, Dragon Quest VI is more or less the same kind of game as all the others which came before it. If you weren’t a big fan of Dragon Quest before, you’re hardly likely to jump in now.
Dragon Quest VI, like just about every game in the series has hardly ever been about story. In fact, much like some of the games which precede it the story is quite forgettable. You begin the game as the hero who wakes up with a couple of allies, goes off to fight a dark lord and lose the battle only to wake up and discover it’s a dream. The story, for the most part, lacks a lot of context and heart. The characters aren’t really developed at all and there’s a lot of time spent that actually isn’t really focusing on story at all. This is not exactly stuff that’s new to Dragon Quest. Many of their stories are forgettable. What they lack in story they usually make up for with expansive worlds, tons of sidequests and hidden goodies and usually just being all around fun. It works for Dragon Quest VI as well. If story is your kind of thing, Dragon Quest probably never appealed to you a whole lot anyway. These are games that have been largely about exploring huge fantasy worlds.
The gameplay has hardly been changed from anything Dragon Quest has ever done. For the most part you’ll explore an overworld map and talk to characters to figure out where to go. By large, Dragon Quest VI is mostly non-linear. Not really telling you where to go, but rather letting you uncover it on your own. This sort of old school approach might turn away a few people who have been conditioned by more story focused RPGs, but it allows for Dragon Quest to shine in an area it’s been very well known for: It’s gameplay.
When not exploring you’ll often be battling. This is where Dragon Quest can be fun. The battles aren’t flashy by any means there’s something strangely addictive about them. You don’t view your characters strike the enemy, but rather you see things from a first person view. Then you select your actions and watch a round play out. Usually by seeing an enemy move to attack and then a slash come across them whenever you attack or a bump or something like that. It’s all menu based where you can attack or cast spells or defend or run and what have you. It’s simple, yet the game compels you to keep battling. Keeping true to its old school roots, Dragon Quest VI will beg you to grind from time to time. It is not an easy game by any means and if you aren’t willing to take a break to boost your levels every now and then, it’ll destroy you.
In spite of that, there’s a surprisingly large number of things you can do in the game. The main quest in and of itself will keep you busy for a long time. Not just because of level grinding, but because you can easily get distracted from the beaten path and do something else. There’s often something to do off the main path. There are also plenty of mini-games at hand too.
If anything what may drive some gamers away is the old school nature of the game. Whether or not Dragon Quest VI has aged well will be up to the individual gamer, but it’s hard to get past the fact that a game made in 1995 still plays like it was made in 1986 to some degree. It fairs rather well in 2011, but some of its elements are bound to be a turn off to some gamers. The tedious level grinding, rather than pushing through might grate on some nerves. The menu system is also a little dated, as is the battle system itself. It doesn’t mean it can’t appeal, but something can certainly be said about Dragon Quest’s inability to really go beyond much. For old school fans you’ll probably actually really like this. I actually tend to. As I said, there’s something addictive about the simplicity of Dragon Quest VI. In spite of some of its dated techniques, it’s accessible to just about anyone because it’s easy to pick up and play.
Going along with the trend, Dragon Quest VI also isn’t the best looking game out there. But with the exception of the 2005 entry Dragon Quest has hardly been a game to play for visual appeal. If one is looking to Dragon Quest for superior graphics, they might want to check where they’ve been for the past twenty-five years. Dragon Quest VI may not be the most visually appealing game…
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