This innovative RPG takes players on a journey of survival, adventure and mystery. After a disastrous incident at sea, the hero of the game awakens to find himself on a seemingly uninhabited island. After meeting another survivor, a 17-year old girl who has also drifted ashore, the two must work together to survive. While planning their escape, the two will learn survival skills, such as hunting, searching and building while uncovering the island’s many mysteries.
- Search and obtain items by utilizing the innovative Nintendo DS touch panel
- Numerous activities such as fishing, hunting, trapping and cooking make living on the island fun – while also providing innovative mini-games
- Survival depends on sharing responsibilities between the main character and NPCs – each character’s actions will affect the dialogue and events in the game
- Dual Phase System – After clearing the game as the hero, the player can play as the heroine and gain a completely different gameplay experience
- Multiple game endings depending on the two players’ lifestyle, relationship, dialogue and their manner of escape
List Price: $ 29.99
Price: $ 39.90


A Great Adventure,
Lost in Blue is an amazing game, one of those that makes full advantage of the unique opportunities the Nintendo DS affords.
A sequel to the game Survival Kids, Lost in Blue puts you in the role of a young man shipwrecked on a tropical island. It is up to you to hunt, gather, survive, and create in ways that will help you live in comfort and perhaps even make your way off of the island.
Joining you is a female character, who creates furniture and tools from the items you bring to her. The game really takes advantage of the setting, as sticks and stones and vines and shells can all be brought together to form new items. Attack a sharp rock to a stick and you have a spear. String a vine on a stick and you have a bow. It’s things like these that make this game great.
The adventure is vast, and you can travel at your own pace in exploring the island, so this game will last as long as you want it to, really. With a whole world to explore, and two characters to take care of, it can extend into a long, enriching experience. Very highly recommended!
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|lost in blue, a first impression.,
well, i just finished playing the first two hours of this game, and here’s my opinion:
as of now, i’m still struggling to get by day-to-day.. and i do mean struggling. this basically means that i eat, drink and sleep just enough to get by to the next day. i’m still experimenting with food to find out what’s poisonous and what tastes better cooked or raw (orange, white and brown mushrooms appear to be no-nos, but then again, it could be a matter of cooking or seasoning them properly instead of just gobbling them up as soon as i find them!!) fortunately, poison only lasts a few minutes, but i have already died once from lack of water before i discovered the “watering hole” just to the south of our cave. you can’t get by on the water in coconuts for very long!!
i’ve made my first spear, which i use to gather as much fish as possible before i get tired and have to go back to the cave. digging for clams and shaking the coconut trees keeps me pretty busy too! i’ve found some spices, but not enough to do anything with yet.
firemaking and fishing utilize the special DS features — the microphone and the touchscreen. once you’ve steadily tapped L and R to get the fire started, you have to blow in the microphone to get the fire to catch. you’ve also got to be quick and jab the stylus at the screen to nail fish with your spear. just like any real-life survival skill – tricky at first, but fairly easy once you get the hang of it.
one thing that irks me is how hard it is to keep up your stamina. i could spend a whole day resting and still not be 100% rested. ditto goes for the girl… i leave her in the cave all day, and instead of resting, she just stands there and ends up being tired when i get home with all of the food. seems like the only way to get her to rest is to drag her along with me and make her rest when i do.
another thing i don’t like is how unforgiving the game is during the learning curve. once you find an item, the directions they give are clear enough, but you have to rely on your own good luck to blunder onto some of the items or areas that you need to find to move onto the next phase of the game. they should have given more hints by way of suggestions or conversations between the characters. that would have been helpful.
overall, i’m pleased with the game. for the price and the enjoyment i’ve gotten from it already, i’m happy. it has the potential to get a little tedious if i’m doing the scrabbling-for-my-next-nap-and-meal thing for too long, but i’d definitely say this is one of the better titles offered for the DS. based on another review posted on here, it sounds like i’ve got a lot to look forward to as the game progresses!
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