After a decade of waiting, iconic Marvel and Capcom characters join forces again in a re-envisioned team fighting game for a new generation. Fill the shoes of legendary characters from the most beloved franchises in entertainment as you battle in a living comic book brought to life in a VS. fighting game for the first time by Capcom’s MT Framework.
After a decade of waiting, iconic Marvel and Capcom characters join forces again in Marvel vs. Capcom 3: Fate of Two Worlds, a re-envisioned team fighting game for a new generation of gamers. Fill the shoes of legendary characters from both the Marvel and Capcom universes as you engage in 3-on-3 battles within living comic book art style environments powered by Capcom’s MT Framework, an advanced version of the graphics engine used for Resident Evil 5. Additional features include: a single player story and online multiplayer modes, new playable character additions, a simplified three-button control scheme and a character-specific “Simple” Mode which can function as a tutorial.
Tag-Team Gameplay
Although Marvel vs. Capcom 3: Fate of Two Worlds features a single player story mode in which you can play the Fate of Two Worlds storyline out in the role of each of the playable characters, the game is primarily a one-on-one crossover fighting game featuring heroes and villains from the Marvel Comics and Capcom video game universes. In this, action is team-based as players, either fighting against AI or a human opponent select three characters to stand against their opponent’s three characters. Battles are essentially tag-team events, as at any time players can choose to switch characters as they look to string together combos that will do the most damage against opponents. All characters have special moves. In addition, special combos can be unleashed by each character after filling their power gauge while playing. Team combos can also be unleashed by switching between certain characters at specific times during fights.
View larger.
Single Player Story Mode
The respective arch villains of the Marvel and Capcom universes, Doctor Doom, nemesis to the Fantastic Four and Albert Wesker, STARS turncoat and flunky for the Umbrella Corporation in the Resident Evil franchise, have joined forces in a quest for overall conquest in both worlds. Marvel and Capcom heroes stand ready to do all that must be done to stop the fiends, but may have to set aside their quest for justice and join forces with their sworn enemies as an unforeseen evil rises as the result of the initial actions of Doom and Wesker.
Key Game Features
- Innovative Graphics and Gameplay – Powered by an advanced version of MT Framework, the engine used in Resident Evil 5 and Lost Planet 2, Marvel vs. Capcom 3 brings beautiful backgrounds and character animations to the forefront.
- Evolved VS. Fighting System – Wild over-the-top gameplay complete with signature aerial combos, hyper combos and other original systems. The evolved new battle system, the “Team Aerial Combo,” takes the action to a whole new level.
- 3-on-3 Tag Team Fighting – Players build their own perfect team by assigning unique “Assist Attacks” for each character and utilize each character’s special moves to create their own unique fighting style.
- Simple Mode – Streamlined button mapping option will allow novice players to perform moves like a pro.
- Living Comic Book Art Style – See the most adored characters from the Capcom and Marvel Universes brought to life in a “moving comic” style, blurring the boundaries between 2D and 3D graphics.
- New Characters – Popular returning characters include Spider-Man, Ryu, Wolverine, Morrigan, Iron Man, Hulk, Captain America, Felicia, Chun-Li, Tron Bonne, Magneto and Doctor Doom. Viewtiful Joe will make his debut in the Marvel vs. Capcom franchise. Additional characters joining the playable cast for the first time in fighting game history include Chris Redfield, Thor, Trish, Super-Skrull, Amaterasu, Dormammu, Wesker, X-23, Arthur, Deadpool, Nathan Spencer, M.O.D.O.K. And Dante.
Additional Screenshots
Easy to pickup controls.
View larger. |
Special abilities & combos.
View larger. |
Comic book art style.
View larger. |
Tag-team combat action.
View larger. |
- Powered by an advanced version of MT Framework, the engine used in Resident Evil 5 and Lost Planet 2, Marvel vs. Capcom 3
- 3-on-3 tag-team fighting action as players build their own perfect team, assigning unique “Assist Attacks” for each character
- Simple Mode with streamlined button mapping option that allows novice players to perform moves like a pro
- See the most adored characters from the Capcom and Marvel Universes brought to life in a “moving comic” style
- A mix of returning characters like Spider-Man, Ryu, Wolverine, Morrigan, Iron Man, Hulk and others
List Price: $ 59.99
Price: $ 32.75


Great game, but not entirely what it could have been,
After more than ten years of waiting, the follow-up to one of the most successful and well-known crossover gaming franchises at last arrives. Marvel VS. Capcom 3 breaks into the scene facing a great deal of expectations and anticipation, and in most aspects it delivers, but unfortunately it falls just a bit short of being the spectacular game it could have been.
The gameplay and general mechanics are essentially a mishmash of those from both Marvel VS. Capcom 2 and Tatsunoko VS. Capcom. You’re given three characters and a series of four core buttons to work with, those being Light, Medium, Heavy and Special attacks. This closely resembles the setup of TVC, simplifying things a bit from the punch and kick commands of MVC; a wise move, given that it generally trims the fat of the previous game’s complexity.
The Assists, Hyper Combos, crossovers and many other advanced tactics all return, but there are a handful of new alterations and quirks. For one, unlike TVC, there is no Mega Crash (although it is possible to break away from long combos) or Baroque; instead, there’s the X Factor, a completely new tactic that may only be used once per match. X Factoring allows each of your characters a brief speed and power boost, along with gradual health recovery. These effects are strengthened depending on how much health each of your remaining character(s) have.
Switching out, or swapping characters, is unfortunately now a sorely obnoxious task, requiring the player to press and hold the Partner button until their other character appears; mistakenly tapping the button will cause a crossover Assist, and as many veteran players know, initiating an Assist when you’re intending to switch out can cost you a character, or worse, a match. Needless to say, this can take a bit of getting used to, particularly for those accustomed to the simple back+/Partner command that came before.
`Simple mode’ from TVC also returns, allowing a significantly simplified control scheme in which special moves and Hyper Combos can be more easily initiated. This may sound unappealing or unfair to those more willing to adjust to the traditional controls, but simple mode also disallows certain attacks and abilities, so it’s more of a tradeoff than a wholehearted handicap; it’s ultimately a more accessible and user-friendly version of the control scheme.
The roster has been among the most debated-over aspects of the game; MVC2 had a whopping 56 characters to choose from, while so far MVC3 only offers 36. Granted, unlike MVC2, you’ll find no recycled sprites here; each and every character is brought to vivid new life and design. Many staples and favorites return, so fans of Ryu, Wolverine, Morrigan, Storm, and many others won’t be complaining. Devil May Cry’s Dante and X-Men’s Deadpool are among some of the exciting new additions, while a surprising number of more obscure fan favorites also managed to make the cut. Some of the exclusions are rather upsetting, however, particularly the lack of Venom, certain X-Men characters and most shocking of all, Capcom’s flagship character Mega Man. There’s more downloadable content to come, however, so we’ll have to see what the game’s future has to offer.
Some of the game’s modes and single-player options are more disappointing than others; the online mode is overall pretty satisfying so far, allowing players to either log on for a quick match with a random player or friend, or join a lobby of several players in a sort of informal tournament system. Players can `friend’ opponents they’d like to play again and even speak to one another through console-compatible microphones. Lag is generally minimal or non-existent, and thankfully you’ll be forewarned of the connection strength in the lobbies before joining. There are also of course leaderboards and rankings for the best of the best, but you can only gain ranks through random Quick Matches, and sadly there’s no spectator option; this is particularly frustrating when you’re waiting around for your next match in the lobbies.
The single-player modes aren’t quite as satisfying. MVC3 has a rather standard Arcade mode which features nothing but a series of random battles followed by a boss fight and usually anticlimactic ending sequence which differs by character but is merely a brief series of still pictures and text. The end-game credits are nice the first time you watch them, but they’re the same regardless of which character you win with, and therefore aren’t nearly as interesting the second, third or fourth time around. Super Smash Bros. Brawl’s Subspace Emissary wasn’t what a lot of people were hoping for, but it was more engaging than what’s offered here. Although the Arcade mode serves its generic purpose, a few more cutscenes or character-specific individuality would’ve made it really worthwhile.
MVC3′s biggest asset is it succeeds in a few of the…
Read more
Was this review helpful to you?
|Simply spectacular,
Has it really been a decade since Marvel VS Capcom 2? It seems like only yesterday I first discovered it in an arcade and eventually played it to death on the Dreamcast all those years ago, so saying that Marvel VS Capcom 3 has big shoes to fill is saying it lightly. Featuring graphics similar to Super Street Fighter IV and Tatsunoko VS Capcom; Marvel VS Capcom 3 takes all the insane combos and crazy character team-ups and gives them a serious upgrade. There is so much chaos going on on-screen that keeping up with it is difficult at first, but the game delivers everything that fans of the Marvel VS Capcom series have been yearning for. It looks and plays spectacularly, is easy to pick up and play, and it’s final boss in Arcade Mode is Galactus (!), which makes the game worth checking out regardless. The only gripes I have with Marvel VS Capcom 3 is that the character roster isn’t nearly as massive as it was the last time around, but that’s understandable. However, while giving both Normal and Simple control schemes before you start playing gives button mashing gamers a whole new way to inflict damage. This choice between Normal and Simple comes off as being a bit cheap, especially considering how surprisingly deep the fighting engine was in Marvel VS Capcom 2. Still though, Marvel VS Capcom 3 is a spectacular achievement, and is more than worth picking up.
Was this review helpful to you?
|