Experience the intensity, diversity and claustrophobia of realistic modern warfare from the unique perspective of Infantry Marine, Helicopter Pilot, Special Forces and Tank Commander engaged against the full force of the Chinese military on a scale never previously experienced in video games. Operation Flashpoint 2: Dragon Rising takes players into the most realistic war game experience they’ll have ever encountered. It provides an unparalleled scope of different military disciplines, vehicles and equipment for players to utilize, and simulates an immense conflict between two advanced military forces. The player’s journey is tied into a believable and dramatic storyline set in a vast and incredibly detailed environment.
Taking gamers as close to war as they’ll ever want to get, Operation Flashpoint: Dragon Rising is the much anticipated return of the genre-defining military conflict simulator. Set to deliver the total combat experience, Flashpoint: Dragon Rising will challenge players to survive the chaos and rapidly evolving situations of modern warfare in a new contemporary theater.
Players will experience the intensity, diversity and claustrophobia of a modern conflict from the unique perspectives of an infantry marine, a helicopter pilot, a Special Forces officer or a tank commander, each engaged against the full force of the Chinese People’s Liberation Army (PLA) on a scale never previously experienced in a military action title. StoryThe 220-square-kilometer island of Skira, located off the eastern coast of Russia, north of Japan, is an oil-rich Russian-controlled island that stands on the brink of war. An airborne division of the PLA lands to claim the island as the sovereign possession of the People’s Republic. Russia turns to the US for support aid and they’re quick to respond. Sending in the USS Iwo Jima, an expeditionary force of US Marines launch an assault on the strung out, but dug-in Chinese force. Can the situation be defused before this flashpoint turns white hot and an all-out global war between the superpowers erupts? Gameplay Operation Flashpoint: Dragon Rising is an open-world tactical shooter designed to realistically represent modern infantry combat. In it players will utilize the game’s Quick Command radial menu to dole out commands to their unit. These commands include directives like ordering them to stay put, to follow you, to fire at will or only after your lead, and to assemble into various tactical formations. With a wealth of weapons and vehicles available, engagements can play out very differently depending on tactics and the pros and cons of chosen armaments. The game features set missions as well as quick fight, fire team engagement and several multiplayer modes for varied gameplay. Another prominent and realistic gameplay consideration is its extensive and persistent damage model. This relates both to the environment and the soldiers under player’s command in that buildings destroyed, stay destroyed and casualties can be inflicted immediately with a single bullet or develop from wounds not tended to. Key Features
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- Multiplayer options that include co-op gameplay as well as 16-player mutiplayer online via Xbox LIVE.
- Play as Infantry soldier, tank commander, helicopter pilot and Special Forces in battles featuring unparalleled levels of realism and variety of military forces, equipment, weapons and tactics.
- Open world gameplay that is true to life and filled with environments that you are free to enter and explore, vehicles to commandeer and weapons and ammunition to scavenge.
- AI tactics developed out of actual US training manuals ensuring intelligent responses to tactics in changing circumstances and a sense of self-preservation.
- Utilize more than 70 real-life weapons supporting realistic ballistic system and more than 50 land, air and sea vehicles.
List Price: $ 19.99
Price: $ 12.92






A real war game for real war game fans,
First, to let you know where I am coming from in this review:
1) I was a US Army Platoon Leader for a M1A1 tank platoon and then a light Scout Platoon during OIF 1 and then OIF 2. I like to think that lends some credibility to my case.
2) Love GRAW 2 multiplayer and Coop campaign, but hate the campaign mode
3) Enjoy COD campaigns (despite the more arcady moments), but dislike the multiplayer and its olympic sprinter/high jumping capabilities imparted on players.
4) I love Halo and the Halo universe, though the XBOX live crowd is inarguably one of the most obnoxious pack of mountain dew fueled 12 year old brats ever assembled. ODST is brilliant by the way if you haven’t tried it.
So here we go.
Positives.
PLAY / GRAPHICS- Probably the most realistic game I’ve ever played as far as weapons, tactics, underbrush, movement, command of AI, and whatever else you want to throw on there. As stated, I love GRAW 2 (1, not so much), and will continue to play that for years to come, but this game has moved it to the next level. Will you see the grenade rotating in mid air when you throw it? No. That is my first example of some things that may be observed by many players and find frustrating. Yes, its cool in World at War to see the stick grenades pass head over tail as you chuck them into German positions, but don’t forget about what you miss out on and what makes this game so remarkable. SIZE and SCOPE. COD and even GRAW limit you greatly on what your left and right limits are either by barbed wire/terrain, or by simply killing you should you venture from the acceptable path. This game is mammoth, and leaves all options on the table for the player to decide where, how, and when he wishes to conduct his operation. The mission profiles are literally boundless, with the exception of drowning in the ocean (which is honestly not an option I have tested now that I write it), and the environment is fantastic. You will find more graphical detail in some games, you will find some more beautiful (as Modern Warfare 2 looks to be by all accounts) ,but as of yet, you will never be as immersed in an environment like this so large and so grand. The sacrifices for some of the trivial are more than made up for by the playability and realism provided by the size and scope of the world you are injected into in this game. No game can be all things to all players, the current technology in a home system just can’t support it yet, but this game made great decisions on what to keep and what to ignore.
I like that my boys call out enemy locations for me to plot on my map, and that map stays set until the enemy positions are updated or I find them absent or destroyed already. Not radar, just as close to Situational Awareness as the game makers can give us (though granted, your character is THE MAN if he can really track his squad, fight his fight, and update the map all at the same time to this level of perfection) and maybe the developers assumed we would have some FBCB2 or better capability to rely on in this FUTURE conflict. That “Future” word is important and worth remembering.
AUDIO – If you don’t have a surround sound system, I would look into it because of games like this. In a creepy sort of way, I loved hearing the battle going on a few Km to my flank and actually remembering the tension of knowing that over there was something very real that could impact me, but was out of my hands while they were plenty full of their own tasks. I like that enemy positions are radioed to you to help you keep track. Sustain: X talk. You know what I’m talking about.
NEGATIVES- These affect my “fun scale” more than the overall scale because they are little things some people can get past.
AUDIO- I don’t know where the grid coordinates came from, but the developer picked some weird stuff. Its called “MGRS” or Military Grid Reference System, and the Marines use it as well. This alpha numerical stuff is just weird. I don’t like that the grid gets called out everytime i tell my boys to move, just say “Roger” like everybody else and get your duff moving.
PLAY- Love incorporating vehicles, but they are a bit touchy. And realistically, it’s tough to use some of these things and that’s why there are different MOSs in the military. Unless you have the certificates and training like Corbin Dallas from the 5th Element, an expert in all weapons and vehicles you may encounter during this mission, you may be less than polished in your skills. It’s not really a negative, and maybe there are negative factors applied against you like they did for GRAW when you grab a system you are unfamiliar with. The command features are pretty in-depth. Bigger than Ghost Recon ever was (not bad) but at times its just a bit cumbersome. I think Ghost Recon 2 got it down by giving your boys a ROE and telling them where to go, after that it gets a…
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|Great game if you use real tactics,
I’ve played through the first 6 missions in single player and only died once, and that was because I did somthing stupid. I don’t know how these other people are playing but they must be doing somthing wrong. Like I said the only time I died was because in the first mission I was leading a Special Forces fireteam and had an objective but got myself caught up in fighting with a superior force, I died quickly. When I reloaded the game I simply used terrain to retreat away from the fire fight and move around the enemy to my objective, very easy. I think most of these people are trying to play on the harder difficulty levels and it is HARD. As for the enemy taking multiple hits, i havn’t found this to be true, i have seen that your weapon doesn’t fire a perfectly accurate laser like shot like in COD, you can be prone and fireing through a red-dot and still miss, just like in real life. I’ve found that the weapons in the game are just as accurate as thier counterparts i’ve used in the real military.
The key to this game is, use terrain, if you are attacking somthing from the front, you will die, always flank. Another is use your team, if you want to be the one making all the shots and taking out the entire PLA by yourself, your going to die. A lot of the missions I hunker down somwhere and issue orders while my fireteam is fighting. This doesn’t subtract from the excitment though as I often find myself taking out many enemies as well. Though not hundreds like in COD, I’d say almost 5 or 6 per mission. As for glitches, I havn’t encountered any.
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|Very realistic war game.,
Ok, first of all, this game is NOT supposed to be another arcade FPS game like Modern Warfare 2 or Halo!! This game is an actual war simulation that requires THINKING and skill. I love COD 4 and Modern Warfare 2 games (I even have the MW2 Console) but when I’m tired of just running and gunning at my enemies, and want something a lot more realistic, I pop in Operation Flashpoint 2. I am a HUGE fan of almost all military based games, and being that I’m an Army brat, I look for military realism in my games.
In MW2, and even GRAW 2, you’re on a pre-determined path in which to follow. Operation Flashpoint 2 is totally the opposite. Each mission you go on you can choose ANY which way you want to execute an objective. I read one official review of the game in which the island that you’re fighting on, Skira, is so massive that it will take you nine (9) hours to walk across – I think it’s the first game for 360 to have such massive space to explore. You can easily give your squad mates orders (WIHTOUT HAVING TO USE THE MAP – which comes up when you press the “back” button) by using the RB (right button), and scroll through orders. For example, you can order your squad to cease fire, fire on your lead, return fire, or fire at will. I absolutely LOVE having those choices. I’m not sure why some of these reviewers are saying that giving orders to your squad members is so difficult to do – it’s not difficult at all. Just explore all the commands, try to remember them and you’re good to go. Once an order is given, they have NO trouble at all following it. Tell them to engage a specific target and they will concentrate fire at that specific target. You can even all in Artillery/mortar/air strikes when allowed!!
Some have also talked about having to hit your enemy multiple times in chest or belly to actually kill them. Well duh, they’re wearing body armor just like you! To kill your enemies with one shot, aim for the head!! It’s worked for me throughout the game and I’m almost done with it. That goes for all FPS shooters really, aim for the head and they’ll die. The military emphasizes two to the chest and one to the head; I’d rather get it over and just aim for the head. I like the challenge, personally.
Graphically speaking, this game is AMAZING. Weapons are realisitc; you have both a flashlight and a laser attached to your rifle, which the laser is also switched on or off and can only be seen through your night vision. The terrain, the smoke, the explosions, are all photo-realisitc.
Overall, I think most of the reviewers who said they’re frustrated with the game or that the game was no fun at all are either looking for something easy to play or don’t really know how to play an actual war game in the first place. I’m a military buff and I personally would recommend this game to other military buffs who want a realistic, make-you-think kind of game, and not some typical run-and-gun arcadey game like MW2 (though I do like the COD series.) I bought it for $60 and I believe I got my money’s worth.
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