Players who have had the pleasure of playing the original Power Stone know that it was pure fighting chaos. One or two players would run around trying to collect three power stones, which would turn them into superhuman punishment machines, while everything from tables to submachine guns were available as weapons. It was fast paced and a whole lot of fun.
Now, picture all of the aforementioned stuff, but with up to four players battling at once, and you’ve just described Power Stone 2 for Dreamcast. Sure, there’s still a one-player mode, but it’s Power Stone 2‘s multiplayer mode that truly makes it worth the price of admission.
The levels are larger this time around, to accommodate the wilder action, and there are Mario Party-style minigames that pop up smack in the middle of battles. Graphics are as beautiful as the Dreamcast can do, and the characters are cute and colorful. A couple of hidden characters add to the game’s replay value. –Robb Guido
Pros:
- Fast and furious fighting action
- Bigger stages, where nearly every object can be used as a weapon
- Added minigames
Cons:
- One-player mode not nearly as fun
- Frantic action leaves little space for strategy
List Price: $ 49.99
Price: $ 120.00


A New Power Stone That Dishes Out Pure Mayem,
Four stars is pretty good when I rate a video game, but low and behold, this game is great. This series started off with the silent Power Stone which was a free roaming fighting game with interactive boards. This aint’ no classical way to fight like 2D games like Street Fighter or Marvel vs. Capcom, this is the first of its kind, and its pretty [darn] good.
Everything I hated about Power Stone has been fixed and Iam pleased to say they did a bang up job. To start with the characters would be silly since the selection is sparse and is not relevant to the whole gaming experiance. This game soley relies on using your environment to your advantage. For example, there is a gun turret on the boat, to rid of your enemies best, hop on the turret and blast them out of the water. Fun and a great alternative to fighting. In the game, Capcom added a new feature wich allowed you to buy wepons and items in the Item Shop, just like Marvel vs. Capcom with Secret Factor. The levals have been touched up with a new twist, the environments change. Yes, hard to believe but if your boat is off course, there is a possibility that it can hit and iceberg and the boat could sink and you would be forced to climb onto the iceberg. This all happens and you are still fighting.
This sequal has new characters, new [changing] environments, four-player mayhem, and new wepons and items that will make this a worthy game to buy for fans of the original. For those of you who have never tried the orginal, give it a whirl. I have two knocks on this game, one is no network play and two is its confusing with four players. These knocks are minor and so small, it dosent affect the game. Check it out, this is one not to pass up.
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|An engrossing title,
Say what you will about Capcom’s sequal making past (Look! Street Fighter 2 Alpha Plus Omega Edition 16 Squared!), they got just about everything right with Power Stone 2.
Taking a cue from the possibly over-hyped Dead or Alive 2, Power Stone 2 brings level-interactivity in a fighting game to new heights. Using a 3/4 perspective view, one can do more than strafe around an enemy or hop over them. One can do A LOT more. Such as what, you ask? Well, how about hopping into gun turrets on submarines, before they submerge, and blasting away? Or how about uprooting a pole from the ground and making a home run with the nearest enemy? Anyway, a whole new level of interactivity.
Power Stone 2 also has something for the unlocking crowd out there- an item buying and mixing mode. By playing through the game in “adventure” mode, you accumulate items, which can be then sold at the item shop. More importantly, however, is the fact that you can mix them together, and create new, never-before-seen items! You could do this for days! Weeks!
Dishing out the damage against three opponents is entertaining, and leads to some good strategy in what is otherwise a very simplistic combat engine. And it’s a good thing that the combat is simple- sometimes it’s hard enough just trying to figure out where your damn character is after they’ve been swatted with a tennis racquet.
And that is my only real problem with the game- sometimes it’s hard to figure out what the heck is going on. Well, that and the occasional cheap shot from one of the bosses. Certainly nothing to cry about.
However, with entertaining characters, great gameplay, and an item costing 20,000,000 credits,which you will NEVER have, this game will stay in the Dreamcast for a long time. Certainly a great purchase.
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