Namco’s new racing title is a realistic racing simulation is the name of the game in R: Racing Evolutions, where players can customize fully licensed cars, and race in eleven fictional and real-life tracks. Four main game modes include Time Attack, Arcade Mode, Vs Mode, and the new story driven Racing Life Mode. Compete in eight different race types such as Circuit, Rally and Drag racing. Put the pressure on competing drivers with the innovative new Interactive Driver AI System, which uses a pressure gauge to recreate the battle of nerves on the
- 11 real-world and fantasy tracks
- 8 different race types (Circuit, Rally, Drag, etc)
- 4 game modes: the Racing Life Mode, Time Attack Mode, Arcade Mode and Vs
- Discover an in-depth storyline as you race your way to the top, in Racing Life mode
- New Interactive Driver AI System enhances realistic racing situations
List Price: $ 16.99
Price: $ 11.88


Eye candy.,
I must say, the thing this game’s got goin’ for it is the frickin’ BEAUTIFUL graphics. You will drool all over when you see how sweet this game looks….especially the replays- almost like watching a real LeMans race on TV!
So….
Graphics: 10/10
Sound: 8/10 (Music is not annoying, but the pit guy/radio chatter is repetetive….a nice touch though.)
Replay: 9/10 (Story mode- very simple and short. There are hundreds of Event Races to race though….and you’re almost inclined to get hordes of money to be able to tune your cars….you’ll need the modifications to be able to win some of the gold-medal Event Races….)
Car Handling: 6/10 (This is one of the game’s two downfalls. After playing games like Gran Turismo where you can powerslide around corners beautifully, this game concentrates on slowing down enough to be able to take a turn safely….although I was able to use some of the rally cars to slide around turns. Some of the cars also are hard to control after contact with a wall or another car, almost always resulting in a spin-out {and a “DAMN IT!” from the pit guy} That’s another thing- once ya spin-out, it’s hard to make up ground….especially in the gold and some silver races.)
Sense of speed: 5/10 (Need for Speed Underground? Now that game made you feel like you were going 125 MPH. In this game, not until I acquired the Bentley EXP 8 or whatever its called and raced on the oval did I sense any sort of speed. Not even the drags felt fast, even when I punched the nitrous. You don’t feel you’re going fast in this game until you’re going 175-180 MPH, but by that time, it’s time to brake for the tighter turn of the oval….lmao….)
Overall, this game gets 8 out of 10….if you get used to the handling, and the golf-cart speed….it’s a hell of a lot of fun….
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|quick and simple un-biased review,
the good- good graphics(in-game), slick presentation, great replays and story-mode cut scenes, fairly easy to access stuff plus lots of options(ways to play) to work with.
but…
the not so good- actual races are kinda slow and un-exciting, story-mode is not that great as it feels more tacked on than anything else, in-game chatter during races gets very repetitive, only a few really good courses and one feels more licensed cars, tracks, and musical numbers should have been included.
overall, a rather lackluster, uneventful racing sim(with some arcade aspects) that does provide some fun despite its shortcomings. if you are a Gamecube only owner and want a sim-type racer, add one star(almost by default, due to a lack of racing sims, this is one of the best racing sims on the system) and a high recommendation to definitely check it out. if you are a multi-system owner or PS2 or X-box-only owner, subtract one star and a lukewarm rental recommendation is in order. but seriously, this game(while it does have its merits, and i do kinda like it) does not compare well with games like Project Gotham Racing 2 and GT4.
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