The Entire Span of Human History Is In Your HandsProduct InformationDominate 6000 years of history from the Ancient Age to the Information Age.Which forces will you deploy to lead your nation to global prominence? Tradeespionage diplomacy…war? Whichever path you choose you’ll experience thepulse pounding thrill and speed of real-time gaming combined with the epic scopeand depth of turn-based strategy games – brought together for the first timeever in Rise of Nations.Rise of Nations is a new historical real time strategy game developed by BigHuge Games’ Brian Reynolds designer of PC game classics such as Civilization2 and Alpha Centauri.In Rise of Nations you’ll create new cities improve city infrastructuresand expand national borders. Conquer foes through military might usingeverything from sling-shots to cannons to stealth bombers to nuclear weapons;corner the market on key commodities and consolidate power under your rule;wheel and deal across time with history’s eminent cultures.Product HighlightsMore than 200 military units appear in Rise of Nations. Each of the 18 nationshas at least special units of its own and all share several types of units incommon. Each military unit looks slightly different depending on which nationdeploys it and will change in appearance over time.18 nations and over 200 military units combine in Rise of Nations and movethrough 8 epochs of history. Each nation also has its own special units. Thethousands of variations within the game’s elements will take you hours of playto see…6000 years of human history unfold across 8 distinct epochs in Rise of Nations.Each of the 8 epochs in the game represents a time period from history in thereal world. Key technological changes like the invention of gunpowder serve aslines between ages. As the game and your nation advance you will have newer andmore powerful units at your disposal.Ancient ca 2000 BCThe starting age of thRise of Nations is a historical real time strategy game from Big Huge Games’ Brian Reynolds, designer of PC game classics such as Civilization 2 and Alpha Centauri.
Dominate 6,000 years of history from the Ancient Age to the Information Age. Which forces will you deploy to lead your nation to global prominence? Trade, espionage, diplomacy…war? Whichever path you choose, you’ll experience the pulse pounding thrill and speed of real-time gaming combined with the epic scope and depth of turn-based strategy games – brought together for the first time ever in Rise of Nations.
In Rise of Nations, you’ll create new cities, improve city infrastructures and expand national borders. Conquer foes through military might using everything from sling-shots to cannons to stealth bombers to nuclear weapons; corner the market on key commodities and consolidate power under your rule; wheel and deal across time with history’s eminent cultures.
- Choose one of 18 major civilizations from the Aztecs to the Nubians — you will be their guide through 6,000 years of history
- Play on a realistic map of the world and expand your nation by conquering one at a time, in exciting wartime strategy action
- Research over 50 different technologies and show off the superiority of your civilization, as you build Wonders Of The World
- Use a combination of military strength, technological development, diplomacy, trade and espionage to create a world empire
- Stunning animation and effects as you experience 220 different unit types, and weapon effects from slingshots to nuclear detonations
List Price: $ 19.99
Price: $ 17.40


If you play casually, don’t pick up this habit!,
As you probably have read, this game is a “thinking mans RTS”. I play w/ a group of co-workers who bragged constantly about how cool this game was, but I was put off by the “bigness” of it. The instruction booklet is massive, and ironically, my biggest complaint about the game is that it’s not nearly big enough to even give you a good working understanding of the game!
Now, if you aren’t afraid of an extraordinarily complex game, this is, in my opinion, the best RTS out there today. Over 10 different nationalities progress and fight thier way through different ages (starting w/ the Ancient Age, and progressing to the Information Age). Each age allows newer and better production, warwaging units, and capabilities. It’s hilarious watching inferior players defending their cities w/ catapults while a highly skilled player rolls over them w/ tanks — or Archers being gunned down by an opposing player who’s discoved Gunpowder. Yum, gaming goodness!!!
Many new concepts have been introduced in this game. My favorite is “National Borders”. At a point in the game, each territory has borders that eminate from their civilizations center of power. What a blast it is to see the colored borders creep out and eventually meet other territories (doing damage to enemy buildings and units it envelops).
Difficult to learn, yes, but the payoff is (in my opinion) very well worth the investment.
Hope my input is helpful.
Enjoy…
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|Civilization meets Age of Empires,
I knew it would take a great game to pull me away from Age of Mythology which I’ve been playing like an addict for over 6 months now. This is the game I was waiting for. As a veteran Player of both the Civilization series (and the far superior Alpha Centauri) and Age Of Empire series, the similarities to both series was immediately obvious. It shoudln’t come as any surprise since this game was built under the Microsoft banner (makers of the AOE series) but developed by former Civilization creators. The end result is a game so close to perfection you are forced to wonder why no one had though of it earlier.
While the gameplay is real time, most of the interface concepts and strategy has been adopted from turn based strategy. Basically combat plays like AOE, but city management plays like CIV. It’s the best of both worlds really. The depth of research, complex alliances combined with shrewd AI make this one of the deepest real-time strategy games ever made. Probably the deepest. The use of nukes, aircraft, and huge armies result in huge bloody battles that every real-time player looks for.
One of the best concepts taken from the turn based games is the way cities are the key to conquest. Cities can be raided and completely taken over by hostile armies. Cities determine the size and shape of national borders. Operating outside of national borders causes your troops to suffer attrition damage if improperly equipped. Therefore, real-time players used to “rushing’ will find they must adopt a whole new strategy. Armies might be the key to conquest, but it’s developement that will govern their success.
There are two basic modes to the single player game: quick battle and the campaign. Players of the campaign will notice similarities to another hybrid type series: Total War. There is a huge world map where armies can be moved around like game pieces. After making your moves, the game goes into real time mode with objectives based on the decisions and moves you made previously. Unlike Total War where the real time is strictly combat, the real time portion of the game also forces you to build resources and raise armies if necessary. Exceptional victories are rewarded with game cards that can be played prior to going real time, another added bonus that gives depth to the game.
While their are few real ground-breaking concepts in this game, by taking the best concepts of some of the greatest strategy games ever made is a bold leap forward. Also, after playing Age of Mythology and Warcraft 3 with their beautiful 3D engines, the 2d graphics are a step back, but it’s easily forgiven. I’ve been playing this game for awhile now, and it seems like I learn somethign new every time I play. Liek the best strategy games, there are a lot of layers and a lot of different paths to victory. Any strategy game fan should pick this one up regardless of their preferences.
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