Download WWE All Stars Torrent

Download WWE All Stars Game Full .rar

Bigger Better Bolder Badder WWE All Stars delivers an all-new take on WWE with fast, fun, fluid and furious arcade-style gameplay that takes WWE action to the next level. Featuring your favorite colorful WWE Legends of the past and larger-than-life WWE Superstars of today, WWE All Stars delivers the greatest roster ever assembled in a WWE videogame. It’s up to you to determine the greatest of all time in the revolutionary new addition to THQ’s WWE videogame portfolio and debut release from THQ San Diego.

  • Take WWE action to the next level with high-flying, hard-hitting gameplay that bridges generations of WWE fans and casual followers alike with fun, intuitive and approachable gameplay.
  • The greatest roster of WWE Superstars and WWE Legends EVER, including John Cena, The Rock, Andre the Giant, Big Show, Triple H, Bret ‘Hit Man’ Hart, Ricky ‘The Dragon’ Steamboat, Rey Mysterio and ‘Macho Man’ Randy Savage.
  • With four awesome character classes punt an opponent sky high. Juggle him with your fists. Weave together killer combinations of high impact moves or best an opponent with your fists of fury.
  • Playing through epic matchups between WWE Legends and Superstars to determine the best of all time, each introduced by cinematic video packages featuring authentic WWE footage.
  • The greatest WWE roster of all time wouldn’t be complete without YOUR created WWE Superstars. Customize your Superstar and pit him against the game’s WWE Superstars and WWE Legends to see if he can become legendary.

List Price: $ 59.99

Price: $ 45.99

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2 Responses to Download WWE All Stars Torrent

  1. Philip Brown "WYLD STALLYNS77" says:
    12 of 14 people found the following review helpful:
    5.0 out of 5 stars
    Do You Smell What This Game Is Cooking!, March 29, 2011
    By 
    Philip Brown “WYLD STALLYNS77″ (Heartland, Ok USA) –
    (REAL NAME)
      

    Fun:5.0 out of 5 stars 
    Amazon Verified Purchase(What’s this?)
    This review is from: WWE All Stars (Video Game)

    IF you remember the old wrestling arcade games that quarter after quarter was pumped into when you was a kid/teenager this is an exact equal to that experience.

    This is an arcade wrestling game. Over the top moves with nonstop action.

    Controls take alittle getting use to but within 30 minutes you are laying the smackdown like it has never been laid down before.

    This is an equal to the Nintendo64 wrestler we loved back in the day.

    Controls 8/10
    Presentation 9/10
    Sounds 8/10
    Fun Factor 10/10

    Fantasy Warfare
    The buildup for each match in Fantasy Warfare is nothing short of awesome. Its sinks you into the moment of the match
    Nothing like whoopin CM Punk with Stone Cold!!

    Path Of Champions
    You have three roads to take on this one Battle Undertaker, Randy Orton or DX…But before you get to them you must win 10 matches to prove your mighty skills. Wait until you start the DX road. Classic DX Humor to get you on your way. Use Hogan and Macho man and pop an achievement after your first win for using them two as your tag team.

    Online Play
    So Far So Good. No lag for me. 4 player slobber knocker fun.

    If your still on the fence about this game go rent it. But it will be money wasted you could have used to buy it.

    Im Off to lay down some Latino Heat!!!

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  2. MVP says:
    14 of 17 people found the following review helpful:
    5.0 out of 5 stars
    OOOOH YEAHHH!! Wrestling at it’s best…, March 30, 2011
    By 
    MVP (Denton, TX USA) –
    Fun:5.0 out of 5 stars 
    Amazon Verified Purchase(What’s this?)
    This review is from: WWE All Stars (Video Game)

    Let me start by saying I’ve been playing wrestling games since I was about 6 years old, beginning with the NES games like WWF Wrestlemania and Steel Cage Challenge. I’ve owned nearly every console since then and have also purchased almost every WWF/WWE game ever released (exceptions being WWF In Your House, King of the Ring, Crush Hour, and the Game Boy Advance titles). Like many other fans, I felt that THQ’s N64 wrestling games (WCW vs NWO, Wrestlemania 2000, No Mercy) were the most fun to play overall, and will always be considered classics.

    I enjoy Smackdown vs Raw for what it is, and I think they’ve made a decent amount of progress since the PSOne Smackdown games, but the recent titles just haven’t been that much FUN to play. The moves are mostly accurate, but many feel weak and lack hard-hitting impact. There are STILL things, over 10 years later, that the N64 titles did better (including submissions, location-specific damage, weight detection, momentum shifts, and overall pacing), and I honestly feel that SvR has become more of a yearly roster update and cheap cash-in, similar to what EA does with their annual sports titles. Remember the amount of progress made between Smackdown: Just Bring It and SD: Shut Your Mouth? And the equal amount of progress made with Here Comes the Pain? We never see that anymore. Yeah, we have more match types, features, and modes than ever before, but the in-ring gameplay has become an afterthought.

    Enter WWE All-Stars. Gameplay is the focal point of this title. Sal Divita, formerly of Midway Studios and creative mind behind titles like NBA Jam, NFL Blitz, and WWF Wrestlemania: The Arcade Game, has given us something completely new and fresh. Yes, the character models look like action figures on steroids, but they’re some of the most beautiful graphics I’ve ever seen. Yes, many of the moves are completely over the top and ridiculous, but they’re also so much fun to watch. There aren’t very many game modes or match types (1 vs 1, 2 vs 2, Handicap, Elimination, Extreme Rules, Steel Cage), but this type of game doesn’t necassarily need them. I rarely even leave the ring to grab weapons or climb the turnbuckles, because I’m too busy pulling off crazy combos and defending myself from my opponents attacks. Yes, the entrances are very short, but this is an arcade-style game and isn’t trying to be a simulation.

    Beneath the cartoony style and crazy moves is a surprisingly complex and VERY responsive grappling engine. If you played TNA Impact, they based this game on the same engine, but seriously tweaked and expanded on it. You have 2 buttons for weak and strong strikes, and various combos that can be performed by entering different sequences. You also have weak and strong grapples, then each face button will perform a different move. You can also tap the right analog stick while in a weak or strong grapple transition into a headlock, go-behind, or other positions and perform alternate moves w/ the face buttons. Also, you can irish whip by holding the right trigger after you lock up, then perform a number of moves out of the irish whip position. There are a number of turnbuckle moves, flying moves, springboard moves, and so much more. I was shocked by the hidden depth, and it reminded me of Day of Reckoning with much better animations and a great reversal system.

    Each character class (acrobats, brawlers, etc) plays differently, but the thing I was most impressed with was the difference between individual wrestlers. I expected more generic movesets and repeated moves (similar to TNA Impact) and was pleasantly surprised by THQ San Diego’s attention to detail. For example, when you play as Rey Mysterio, he does a lot of his signature lucha-libre style moves. Although John Morrison is also in the “acrobat” class, his moveset is much different and includes moves that you’d expect Morrison to perform. Randy Savage has his signature punches and taunts, Randy Orton has his signature stomps, kneedrop, and other moves. Each wrestler has a number of signature moves than can be performed from various positions (Orton has his punt as a ground signature, his neckbreaker as a standing signature, etc), and of course one finisher, which has to be activated and then performed. Many times you’ll activate it, then get attacked and have to rebuild your momentum. This makes for some amazing back and forth endings to matches. The best thing is that most wretlers have moves that they don’t use anymore. HBK has his old side suplex finisher as a signature move. Sheamus has the Fiery Red Hand, which he hasn’t used since his days on the independent circuit. Orton has his old standing neck-drop move that I haven’t seen him use in at least 5 years. The developers paid very close attention to the wrestlers movesets and mannerisms, and clearly are passionate about their product.

    The steel cage match is my favorite…

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